// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 0 ms 
00D6: if 
02F2:   actor $PLAYER_ACTOR model == #NULL 
004D: jump_if_false @Noname_2C 
0ADF: add_dynamic_GXT_entry "_p1" text "~g~CJ" 
0002: jump @Noname_40 

:Noname_2C
0ADF: add_dynamic_GXT_entry "_p1" text "~r~Player 1" 

:Noname_40
0226: 1@ = actor $PLAYER_ACTOR health 
00D6: if 
0800:   in_two_players_mode 
004D: jump_if_false @Noname_5D 
0226: 2@ = actor $SECOND_PLAYER_ACTOR health 

:Noname_5D
0050: gosub @Noname_84 
0001: wait 0 ms 
00D6: if 
0ADC:   test_cheat "dead" 
004D: jump_if_false @Noname_7D 
004E: end_thread 

:Noname_7D
0002: jump @Noname_40 

:Noname_84
if
 1@ > 255
then

0ADF: add_dynamic_GXT_entry "_num" text "~w~~1~" 
03F0: enable_text_draw 1 
033F: set_text_draw_letter_size 0.5 1.5 
0340: set_text_draw_RGBA 156 156 156 255 
0343: set_text_draw_linewidth 1000.0 
0349: set_text_draw_font 3 
081C: draw_text_outline 2 RGBA 0 0 0 255 
033E: set_draw_text_position 37.0 50.0 GXT '_p1' 
033F: set_text_draw_letter_size 1.0 3.0 
0340: set_text_draw_RGBA 156 156 156 255 
0343: set_text_draw_linewidth 1000.0 
0349: set_text_draw_font 3 
081C: draw_text_outline 2 RGBA 0 0 0 255 
045A: draw_text_1number 37.0 60.0 GXT '_num' number 1@ 
end

if  and
056D:   actor $SECOND_PLAYER_ACTOR defined
2@ > 255
then

0ADF: add_dynamic_GXT_entry "_p2" text "~b~Player 2" 
0ADF: add_dynamic_GXT_entry "_num" text "~w~~1~" 
03F0: enable_text_draw 1 
033F: set_text_draw_letter_size 0.5 1.5 
0340: set_text_draw_RGBA 156 156 156 255 
0343: set_text_draw_linewidth 1000.0 
0349: set_text_draw_font 3 
081C: draw_text_outline 2 RGBA 0 0 0 255 
033E: set_draw_text_position 200.0 50.0 GXT '_p2' 
033F: set_text_draw_letter_size 1.0 3.0 
0340: set_text_draw_RGBA 156 156 156 255 
0343: set_text_draw_linewidth 1000.0 
0349: set_text_draw_font 3 
081C: draw_text_outline 2 RGBA 0 0 0 255 
045A: draw_text_1number 200.0 60.0 GXT '_num' number 2@ 
end
0051: return 
